Learn how to combine Rive scripting with data binding to turn a static space travel effect into a fully dynamic, responsive system. We'll connect script inputs to a ViewModel, bind them to the artboard size, and use transform constraints to keep everything centered as the layout changes.
📘 Read the full article: https://www.rivemasterclass.com/blog/...
🕐 Timestamps:
0:00 - Intro
0:19 - Overview of the setup
0:42 - How the script works
1:17 - Speed and particle count inputs
1:58 - Spawning star components from script
2:47 - Why inputs alone aren't enough
3:36 - Setting up the ViewModel
4:18 - Creating ViewModel properties
5:16 - Binding script inputs to the ViewModel
5:58 - Controlling the script from the data panel
6:24 - Binding to the actual artboard size
7:01 - The dynamic system in action
7:51 - Centering the sun with transform constraints
8:22 - Centering the fog layer
8:49 - Shaping the final experience
9:13 - What we learned
🎓 What you'll learn:
How to expose script inputs for external control
How to create a ViewModel and bind it to script properties
How to use target-to-source binding for artboard dimensions
How to use transform constraints to keep elements centered
How to build a responsive, dynamic scripting system in Rive
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🚀 Want to master Rive from basics to advanced?
Check out the Rive Masterclass for Designers - build a full weather app from scratch in Rive:
https://www.rivemasterclass.com
✏️ Want to learn Rive scripting with AI agents?
Get the full Rive Scripting Course (new):
https://www.rivemasterclass.com/rive-...
Or start with 4 free tutorials:
https://www.rivemasterclass.com/free-...
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🔗 Connect:
YouTube: / @rivemasterclass
LinkedIn: / tom-acco-138aab10a
Twitter/X: https://x.com/TomAccoDesign
Facebook: / 730745359477132
#RiveApp #RiveAnimation #RiveScripting #DataBinding #MotionDesign #InteractiveDesign #UIAnimation #RiveTutorial #Rive2D #GameDesign
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