In this video i will show everyone the Theoretical & Practical side of understanding and learning Reverse-Engineering , to modify Machine-Code/Code overall in the Memory inside Binary Software Files on Systems, and also the Fundamentals about the System Architechture x64/x32-x86 Bit , as how it works in the smallest of Bits/Bytes form on the Memory-Layout Architechture . I will be showing a variety of Techniques like Cracking Games , Manipulating basic "Hello World" compiled C++ code Binary , and overall i will show different kind of Debugging/Reverse-Engineering Techniques on the Tool x64DBG.
Educational Purposes Only
If the Video was helpful and useful for learning Reverse-Engineering in a sense to understand Problematic Bugs/Vulnerabilities or Code in a Binary, subscribe for more videos ! . Thanks
Reverse-Engineering Tools:
Ghidra:https://ghidra-sre.org/ // Mac OSX/Windows/Linux
(Best for Static Analysis And Converting Assembly-code to C/C++)
IDA:https://hex-rays.com/ida-pro/ // works on Mac OSX/Windows/Linux
(Static & Dynamic Analysis)
x64DBG:https://x64dbg.com // Windows
(Static & Dynamic Analysis)
GDB:https://www.onlinegdb.com/ // Linux/Mac OSX/Windows/iOS/Android
(Terminal-Based Static & Dynamic Analysis)
radare2:https://formulae.brew.sh/formula/radare2 // Mac OSX/Windows/Linux
(Recommened for Mac OSX)
https://github.com/frida/frida // Windows/Linux/Mac OSX/iOS/Android
(Best For iOS/iPad/Apple Watch/....Apple Systems)
Assembly Cheat-Sheet:https://cs.brown.edu/courses/cs033/do...
Learn & Understand Assembly: https://www.tutorialspoint.com/assemb...
Convert & Deconvert Assembly To Hex Or Vice-Versa:https://defuse.ca/online-x86-assemble...
Introduction 1: Assembly-Registers: 00:00
Introduction 2: Memory-Architecture: 07:53
Introduction 3: Machine-Code/Binary Data Segments: 12:47
Introduction 4: Stack & Heap Memory: 17:16
Tools/Programm Used For Reverse-Engineering Windows/Mac OSX/Linux: 22:15
Practical 1: Tool Functions & Modifying "Hello" Code Binary To Display As Hellx String: 23:58
Practical 2: Attach & Detach Processes And Dynamic Analysis of Binaries:
33:28
Practical 3: Cracking Game Softwares: 36:27
Practical 4 Debugger-Breakpoints:40:25
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