Create / Explode / Collapse Grid | Cavalry Tutorial

Veröffentlicht am: 31 Januar 2024
auf dem Kanal: The Video Shop
1,700
54

In this video we’ll create a grid of shapes in Cavalry. Then use forge dynamics to blow it up. Or collapse it.

We’ll look at:

Creating a grid, which consists of both standard Cavalry shapes and custom vectors. And randomising the shapes and colours.

Exploding that grid. Or collapsing it.

Even though this is a pretty straightforward tutorial technically, there were a couple of things I bumped up against which I had to ask for help on.

One was transform controls when I was creating a bespoke vector shape.

Another was noticing physics errors with certain shapes. Chris at Cavalry showed me a workaround for that which I’m sharing here.

And there were a couple of things I figured out along the way.

Forge dynamics is a pro feature in Cavalry. I’m using version 2.0 for this tutorial. If you don’t have the pro version you can still open the file and play around with it, you just can’t save or render it.

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Chapters:
00:00:00 - Intro
00:00:36 - Collision Shapes Issue
00:01:06 - Shapes for Duplicator
00:01:34 - Different Shape Types
00:01:58 - Duplicator Grid
00:04:39 - Grouping Individual Shapes
00:05:14 - Solo Layers
00:07:59 - Transform Tool
00:08:36 - Make Shapes Editable
00:08:56 - Convert to Bézier Point
00:09:55 - Randomise Shapes in Duplicator
00:12:04 - Value Array
00:14:35 - Importing Colour Palettes
00:15:29 - Random Colours
00:17:16 - Collapse the Grid
00:17:46 - Drag Field
00:19:19 - Explode with Attractor Field
00:21:03 - Collision Shapes Workaround
00:23:19 - Separate Shapes from Duplicator

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► If you have any questions just let me know in the comments.

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#kinetictype
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