GMS 2 Tutorial - Enemy Spawners - Easy Animation - GameMaker Studio 2 Tutorial

Veröffentlicht am: 01 März 2017
auf dem Kanal: Driftwood Gaming
12,262
162

Hello everyone, in this GameMaker Studio 2 Tutorial video we go over how to make a simple enemy spawner and an object that produces a cool fire animation when a new enemy appears. We also go over some code on how to resize objects and animations as they are playing, as well as chaning the alphas over time to make them fade in and out. I show you what an alarm array is and how to use it(it's basically a timer or time trigger). We also go over some game balancing and fix some bugs in the game.

In this GameMaker Studio 2 Tutorial series we're going to look at all aspects of being a solo indie dev. We're going to learn how to program using GameMaker Language(GML), how to make your own sprites, animations, sound effects, background music, tilesets, and basically everything related to making a game as a one person game studio. We're going to do all of this, one small step at a time, by learning one thing at a time. Eventually after making several simple (and probably crappy) games, we're going to try to make a game we can sell to make money. This should be a long running series and I'll try to make these tutorials modular, so if you miss one of these tutorials you won't be completely lost on the next few tutorials. I'm designing these tutorials to tackle a few simple things in each video (or maybe one big thing) so that you can hop around the playlist to freshen up on something you forgot how (or never learned) how to do if you get stuck. I hope you enjoy the GMS2 Tutorial series.

If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :)

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