In this TouchDesigner tutorial, we are creating plane instances using a point grid to control geometry and texture mapping. You will learn how to generate procedural labels for each instance using the Replicator COMP and DAT tables while maintaining a fully parametric workflow. We also cover how to store custom camera positions and use interactive radio buttons to switch between views seamlessly. Mentioned operators: Grid POP, Noise POP, Replicator COMP, Proximity POP, and Camera Viewport. Download the fully Project File on Patreon.
Resources
◼️ Project File: ⇨ https://okamirufu.com/go/projects?utm...
◼️ TouchDesigner Courses: ⇨ https://okamirufu.com/go/skool?utm_so...
◼️ Free VJ Packs ⇨ https://okamirufu.com/go/freevj?utm_s...
◼️ Creator Tools Mentioned (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_...
◼️ Ultra Bundle (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_so...
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TIMECODE
00:00 Intro & Project Review
Welcome to the superfast TouchDesigner tutorial series for planar instancing.
Learn to create grid-based geometry with custom camera and texture mapping controls.
00:35 Network Overview
Explore the logic of using Grid POP data to drive multiple geometry comps.
We use table DATs and Replicator COMPs to generate editable instance labels.
01:09 Setting Global Scale
Configure the camera viewport and rendering resolution to 720x1280.
Set up lighting using light and ambient light comps to define soft shadows.
01:37 Building First Layer
Load source video textures using the Movie File In TOP and Fit TOP.
Apply custom resolution parameters to ensure correct texture sizing.
03:07 Instancing Rectangles
Create the base point structure using Grid, Noise, and Pattern POPs.
Reference CHOP lags to create smooth motion for the instance translations.
04:32 Creating Inverse Circles
Use a Copy POP to scale rectangle geometry based on noise patterns.
Apply a Transform POP to fix aspect ratios before texture mapping.
05:25 Adding Detail Crosses
Implement the Proximity POP to generate procedural lines between points.
Configure Line MAT materials to create a clean white connection aesthetic.
06:47 Final Rendering Setup
Process POP data into DAT tables for the Replicator labeling system.
Enable instancing on geometry comps to map textures and labels correctly.
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Connect
◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_...
◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut...
◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s...
◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut...
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