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In this episode I go over how to generate a bitmap for any font and font size combination. This is the first step to being able to render fonts using OpenGL, and we will use the bitmap generated in this episode in the next episode as a texture. For additional information about font rendering in OpenGL, see: https://lwjglgamedev.gitbooks.io/3d-g...
Source Code: https://github.com/codingminecraft/Fo...
0:00 Intro
0:48 Calculating Bitmap Size
8:57 Setting up IntelliJ Project
11:44 Generating the Bitmap
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
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