Rethink Everything with Scriptable Object VARIABLES

Veröffentlicht am: 06 März 2022
auf dem Kanal: BMo
31,421
1.1k

Richard Fine and Ryan Hipple really paved the way with their Unite talks in how you can use Scriptable Objects to completely transform your project.

Introducing the Scriptable Object Variable you can make in your Unity Asset folder. This approach blew people's minds back in the day, and it still acts as an incredibly powerful tool to decouple your code and remove unnecessary dependencies. There is a bit of a learning curve though, so its not recommended to get too deep into this without being somewhat experienced with Unity.

Also, this approach favors teams who favor a workflow that heavily relies on the Unity inspector (like a team of game designers), and its worth mentioning it may be more overhead than its worth for your game, but its nonetheless valuable to rethink your architecture approach.

~Links discussed in the video~

➤Richard Fine Talk 2016:    • Unite 2016 - Overthrowing the MonoBeh...  

➤Ryan Hipple Talk 2017:    • Unite Austin 2017 - Game Architecture...  

➤FREE Unity Asset for Scriptable Object Architecture: https://assetstore.unity.com/packages...

✨Want to support the channel?
Buy me a coffee ☕: https://ko-fi.com/bmoli

Make sure to SUBSCRIBE for the followup to this series of learning valuable skills to decouple your code.

➤LIKE the video if you enjoyed, it really helps the channel!

➤Join our DISCORD SERVER:   / discord  
We have channels to help you with your problems!

Thanks for watching!

#bmo #unity #tutorial


Auf dieser Seite können Sie das Online-Video Rethink Everything with Scriptable Object VARIABLES mit der Dauer stunde minuten sekunde in guter Qualität ansehen, das der Benutzer BMo 06 März 2022 hochgeladen hat, den Link mit Freunden und Bekannten teilen, dieses Video wurde auf Youtube bereits 31,421 Mal angesehen und es wurde von 1.1 tausend den Zuschauern gefallen. Viel Spaß beim Betrachtenden Zuschauern gefallen!