It can be useful to have a cursor in your game that works correctly regardless of whether the player is using the mouse, a gamepad, or their finger. Let's talk about the cursor system in Input!
Input has now moved from Github to Codeberg; it functions basically the same way:
https://codeberg.org/offalynne/Input/...
Note: starting in Input 10, cursor control has been removed. See here for the changes. If you're still using older versions of Input, nothing has changed.
https://offalynne.github.io/Input/#/1...
Some additional cursor config that you m8ght care about:
https://offalynne.github.io/Input/#/7...
All Input videos:
• Input in GameMaker
GameMaker Studio 2.3 playlist:
• GameMaker: New & Beta Features
GameMaker 3D playlist:
• 3D in Game Maker Studio 2
0:00 Introduction
1:00 The problem the Input cursor system is designed to solve
1:31 Setting up Input
2:33 Basic cursor use
3:57 Cursor configuration
8:35 Limiting cursor position
12:55 Making the cursor go boing
16:32 The end
Wishlist Wizarducks on Steam!
https://store.steampowered.com/app/27...
Thumbnail:
Cursor by Icon Master from Noun Project (CC BY 3.0)
#GameMaker
#GameMakerInput
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I've now made that Patreon:
/ wizardragon
That promised social media link spam.
/ dragonitespam
Transition / idle music is by my old friend Kamex:
/ greatgabite
Rate, comment, subscribe, watch more, enjoy!
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