TouchDesigner Tutorial: Procedural Text Instancing & Dynamic Geometry Layout (Easy)

Veröffentlicht am: 06 April 2026
auf dem Kanal: Okamirufu Vizualizer
1,568
57

In this TouchDesigner tutorial, we develop a procedural system that calculates point distances to dynamically scale and position geometry. We explore how to translate raw text from Table DATs into automated letter textures using the Replicator COMP and custom me.digits logic. The workflow centers on the new POPs family, specifically using Pattern, Accumulate, and MathCombine operators to handle precise spatial offsets without overlapping. Download the fully Project File on Patreon

Resources
◼️ Project File: ⇨ https://okamirufu.com/go/projects?utm...
◼️ TouchDesigner Courses: ⇨ https://okamirufu.com/go/skool?utm_so...
◼️ Free VJ Packs ⇨ https://okamirufu.com/go/freevj?utm_s...
◼️ Creator Tools Mentioned (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_...
◼️ Ultra Bundle (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_so...

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TIMECODE

00:00 Intro & Procedural System
This tutorial builds a procedural system to calculate point distances for cubes.
We explore translating table data into letter textures mapped to geometry.

00:42 Chapter 1: Network Overview
We set up a 720x1280 render pipeline using a camera viewport tool.
The workflow uses CHOPs and DATs to process raw text into editable tables.

01:51 Chapter 2: UI & Control Logic
Setup includes a camera viewport animated with a lag chop for transitions.
A radio widget comp serves as the interface for switching data and positions.

03:40 DAT Logic & Text Tables
Two text DATs hold raw data with characters separated by commas for indexing.
A switch DAT and convert DAT clean the text into a structured table format.

04:57 Replicator & Text Instances
A replicator comp generates text instances inside a base component.
The me.digits logic links operator numbers to the specific table index.

06:34 Geometry & POP Family
We use a line pop with a me.digits expression to link point counts.
A pattern pop creates a sine wave and defines a custom width attribute.

07:55 Attributes & Math Calculations
The accumulate pop calculates offsets to position cubes side-by-side.
A math combine pop sets the final position based on width and offset values.

09:47 Instancing & Final Render
Box pops are connected to a texture map pop with face fit mapping.
Final steps include duplicating logic for iterations and adjusting materials.

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Connect
◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_...
◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut...
◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s...
◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut...

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