For serious Blender users only.* An intimate look at Blender's Texture Coordinates Material Node - what's the difference between Generated and Object inputs? You see the difference but what's really going on? Understanding the reasons for Blender's Material Node behavior helps Procedural Material wizards to abuse these sockets and deliver stunning tricks.
Changing the SCALE of a texture affects only one part of a ratio - picking either Generated or Object Coordinates determines the UNITS of the other part of that ratio and texture Origin. Some textures defy simplicity though! Waves and Noise present some tough love but we use Checker because it's brainlessly easy to see - so it's 5.0 ITERATIONS per ... or 10.0 ITERATIONS per ... (Thought of the word "iterations" in post.)
*just kidding. This video's for anyone who can sit through my explaining something for 12 or whatever minutes. My recent detractors will not enjoy the careful time I spend repeating myself. So maybe this is for serious fans only? And please get click-happy on those Subscribe and Like buttons.
You can also support my new mission to sci-fi short stories just by following or subscribing at Patreon.com/PeaceGalley It really will help me make more content!
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