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In this episode I go over the minimal requirements to set up OpenAL and start playing sounds from it. I do not go into depth about how to use different audio techniques like moving audio sources, or placing audio sources in a world, I simply go over the most basic form of setting up an audio source and being able to play it anywhere in the game world. After we have it set up, I go over how to set up an ImGui screen to get all the sound sources displayed and to play them on click.
Code and Assets: https://github.com/codingminecraft/Ma...
0:00 Intro
0:44 Visual Explanation of Sound
6:57 Fixing an ImGui Bug
7:35 Setting up the Audio Device/Context
11:33 Creating the Sound Asset
21:12 Creating an Asset Pool for Sounds
23:31 Creating ImGui Screen for Sounds
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
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