In this video tutorial you will learn how the physics basics work in Unity 3D. In most video games, Phyiscs are an important aspect. Here things such as movement speed, gravity, direction of movement etc. play an important role. Another important aspect is of course how objects interact with each other. In this case these objects are called game objects, and we can add a so called "Rigidbody" to them, in order to make them movable objects, also we can add different types of colliders to them. This allows them to collide with other gameobjects. In this video you will learn the theory behind it and later on in the series you will also learn how to apply these techniques.
Tips:
1. Here is the playlist of this series: • Unity Game Development #1 | Complete Game ...
2. If you want to learn faster than I talk, I’d recommend 1.25x or 1.5x speed :)
3. Have fun! If anything is unclear, please let me know in a comment.
If you want to have the full course with all videos, quizzes, challenges, source code and projects
http://bit.ly/2FdBwk1
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