Have you ever wanted to 360° no-scope someone without the effort of doing the 360°? Well, now you can (provided that you can shoot the gun yourself)! In this video, you will see the power of this revolutionary technology demonstrated in Minecraft and Clustertruck.
IMPORTANT: Don't use this in competitive games like CS:GO or Overwatch or any other game where this would give you an unfair advantage.
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♫Music By♫
●Kronicle - Wake Up
●Soundcloud - / the-chemist-10
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♫Music By♫
●HookSounds – Days In New York • Video
●http://www.hooksounds.com/
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Outro song is Jetsons by Cxdy (from the YouTube music library)
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The code:
import pyautogui
import pygame
import keyboard
import time
import threading
import win32api
import win32con
pygame.init()
bg = (255, 255, 255)
pen_col = (255, 0, 0)
size = [700, 700]
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
pygame.display.set_caption('Mime')
screen.fill(bg)
pressedKeys = []
mousePosLog = []
mimicking = False
rotation = [360, 0]
sensitivity = 143.25 # Minecraft = 50, Clustertruck = ca 143.25
trace_time = 0.35 # 0.35
preset_path = True
Function for checking if a button has been tapped
def tapped_button(button, ability):
if keyboard.is_pressed(button):
if button not in pressedKeys:
pressedKeys.append(button)
ability()
else:
if button in pressedKeys:
pressedKeys.remove(button)
done = False
def trace_path(path):
if preset_path:
path = []
for x in range(0, int(trace_time * 40)):
path.append([0, 0])
path[x][0] = int(x * (rotation[0] * 955 / sensitivity) / (trace_time * 40))
path[x][1] = int(x * (rotation[1] * 955 / sensitivity) / (trace_time * 40))
path[len(path)-1] = (int(rotation[0] * 955 / sensitivity), int(rotation[1] * 955 / sensitivity))
last_pos_x = path[0][0]
last_pos_y = path[0][1]
print("tracing")
for pos in path:
if not done:
win32api.mouse_event(win32con.MOUSEEVENTF_MOVE,
int(pos[0]) - int(last_pos_x),
-1 * (int(last_pos_y) - int(pos[1])))
last_pos_x = pos[0]
last_pos_y = pos[1]
time.sleep(0.025)
else:
break
clock = pygame.time.Clock()
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
Check if we should be tracking the position
def foo():
global mimicking
global mousePosLog
if not mimicking:
mousePosLog = []
mimicking = True
print('mimicking')
else:
mimicking = False
print('stopped mimicking')
tapped_button('m', foo)
Track the position
if mimicking:
mousePosLog.append(pyautogui.position())
Logs the mousePosLog array
def foo():
print(mousePosLog)
tapped_button('b', foo)
Clear screen and positions
def foo():
global mousePosLog
screen.fill(bg)
print('Cleared position')
mousePosLog = []
tapped_button('p', foo)
Play
def foo():
print('Moving mouse')
move_mouse(mousePosLog)
t = threading.Thread(target=trace_path, args=(mousePosLog, ))
t.start()
tapped_button('f', foo)
Disable fullscreen (doesn't always work)
def foo():
global screen
print("toggled")
screen = pygame.display.set_mode(size)
tapped_button('9', foo)
Exit
if keyboard.is_pressed('e'):
print('Done')
done = True
pygame.display.update()
clock.tick(40)
pygame.quit()
Auf dieser Seite können Sie das Online-Video 360° NO-SCOPE BUTTON | Python Project using win32api mit der Dauer stunde minuten sekunde in guter Qualität ansehen, das der Benutzer Simon Holmqvist 17 Januar 2019 hochgeladen hat, den Link mit Freunden und Bekannten teilen, dieses Video wurde auf Youtube bereits 2,164 Mal angesehen und es wurde von 41 den Zuschauern gefallen. Viel Spaß beim Betrachtenden Zuschauern gefallen!