JavaScript game development from scratch: game loop, canvas rendering, input and collision — no engine, no framework.
▶ Full written tutorial (free): https://generalistprogrammer.com/tuto...
Build a complete javascript canvas game from a single file, with nothing but the raw HTML5
Canvas API — no engine, no framework, no build step. Your whole game is just a web page, so
anyone can play it from a link.
This tutorial is beginner-friendly and every line is on screen as we go, pointing to a free
written guide so you can copy each snippet. All of the code is correct, current Canvas and
JavaScript — get a 2D context, a requestAnimationFrame loop with delta time, clear and redraw
each frame, keyboard input, and a player that moves and stays in bounds.
What we build, step by step:
The HTML: one canvas element with an id, a width and a height, plus a script tag that loads
the game code.
The 2D context: grab the element by its id, then call getContext to get the ctx we draw
everything through.
The game loop: requestAnimationFrame calls our loop every frame, and we compute delta time —
the seconds since the last frame — so movement is frame-rate independent on every machine.
Clear and draw: clearRect wipes the whole canvas, then fillStyle and fillRect paint the player
as a solid rectangle each frame.
Keyboard input: a keys object updated by keydown and keyup listeners, so update can read which
arrow keys are held right now.
Movement with delta time: multiply speed by dt so the player travels the same distance per
second at any frame rate, then clamp x and y with Math.max and Math.min so it never leaves the
canvas.
A circle enemy with beginPath and arc, plus a simple axis-aligned bounding box collision check
between the player rectangle and the enemy.
By the end you understand the loop that every engine hides from you: clear, update, draw, repeat.
Build one javascript canvas game by hand and Unity, Godot, and Phaser stop feeling like magic —
they are all doing exactly this under the hood, just faster.
Full written tutorial with every line of code:
https://generalistprogrammer.com/tuto...
Want 10 complete browser games with full source to reskin and ship — the Phaser Game Dev Bundle
($19):
https://generalistprogrammer.gumroad....
Coming next: turning this into a real game — a score, health, and enemies that chase you.
Subscribe so you catch it.
— Chapters —
0:00 A game with zero libraries
0:47 Phaser Game Dev Bundle ($19)
1:18 The canvas + 2D context
2:10 The requestAnimationFrame loop + delta time
3:17 Clear and draw the player
4:12 Keyboard input
5:03 Move with dt + clamp to bounds
6:04 A circle enemy + collision
7:10 Recap
7:58 Grab the bundle + subscribe
#gamedev #javascript #html5canvas
Auf dieser Seite können Sie das Online-Video JavaScript Canvas Game From Scratch (No Engine) mit der Dauer stunde minuten sekunde in guter Qualität ansehen, das der Benutzer Generalist Programmer 07 Juli 2026 hochgeladen hat, den Link mit Freunden und Bekannten teilen, dieses Video wurde auf Youtube bereits 31 Mal angesehen und es wurde von 1 den Zuschauern gefallen. Viel Spaß beim Betrachtenden Zuschauern gefallen!