Figma Converter for Unity - Basic Tutorial [3.0]

Veröffentlicht am: 01 Januar 1970
auf dem Kanal: D.A. Assets
20,027
175

Asset Store link: https://u3d.as/2Bxo

With this asset, you can transfer your layout from Figma to Unity in one click!

The full video tutorial is currently in development, and once it's ready, a link to it will be provided here.
Manuals for using the asset are already available now: https://da-assets.github.io/site/

Figma Converter for Unity:

• Preserves the hierarchy of the Figma project;
• Imports PNG and JPG files;
• Updates already imported projects;
• Creates prefabs;
• Downloads TTF fonts and creates TextMeshPro fonts;
• Doesn't create sprite duplicates;
• Auto-colorization of single-color sprites to white for color overlay;
• Creates scene backups;

• Automatically creates components:
• Image;
• Unity.UI.Text;
• TextMeshPro Text;
• Button;
• InputTextField,
• HorizontalLayoutGroup;
• VerticalLayoutGroup;
• GridLayoutGroup;

• Supports "Tai's TrueShadow", "Modern Procedural UI Kit", "Procedural UI Image", "I2Localization, "Shapes2D" assets.
• Supports any version of Unity, starting from 2019.1;
• Supports any OS;

• Templates are included inside the asset
• Live technical support;

I will consider any of your suggestions for integrating new functionality.
Please, always update to the latest version of asset.

Figma projects used in this video:

"Neomorphism Guide 2.0 | Original" by Oleksandr Plyuto
In the frames by Oleksandr Plyuto, no changes were made except for changing the 'Clip Content' option.
Link: https://dribbble.com/shots/10084381-N...

"Binance Market Trade Dashboard UI Design" by Duncan Oluwaseun
In the frames by Duncan Oluwaseun, no changes were made except for the removal and replacement
of two cryptocurrency company logos to comply with the content publishing requirements
on the Unity Asset Store platform.
Link: https://www.figma.com/community/file/...

Timecodes:
00:00 Introduction
00:08 Importing Asset
00:13 Adding Asset to Scene
00:22 Login
00:40 Tips Before Import
00:46 Using TextMeshPro
01:03 Configure Automatic Downloading of Missing Fonts
01:56 Clip Content
02:11 Copying Project Link
02:16 Downloading Project
02:21 Importing Project
02:32 Import Results
03:20 Creating Prefabs
03:45 Reusing Prefabs in Next Import
04:17 Additional Asset Features


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