Moving the Server Code into Unity | C# Networking Tutorial - Part 6

Veröffentlicht am: 18 Januar 2020
auf dem Kanal: Tom Weiland
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In this sixth part of my C# networking tutorial series, we move the server code into Unity to give us access to Unity's physics library.

THIS SERIES IS OUTDATED! Check out the NEW & IMPROVED videos:    • How to Make a Multiplayer Game in Uni...  

Check out my devlogs:    • Multiplayer Pirate Game Devlogs  

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Building multiplayer games is a complex topic. Since every game has its own specific needs when it comes to networking, any one-size-fits-all options will likely come with a downside. You'll end up making trade-offs between performance, certain features, ease of use, and cost.

So what's the alternative? You can build your own networking solution! That may sound daunting—and it's by no means easy—but by the end of this step by step Unity networking tutorial series, you'll have learned the fundamentals of how to make a multiplayer game in Unity, even if you're completely new to networking! You'll also learn a ton about how not only games, but also how connected software in general use TCP and UDP to communicate. In this Unity multiplayer tutorial series, we'll be building a dedicated game server from scratch, which is essential if you want to prevent cheating.

#UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client

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"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Artist:   / meydansound  


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