Godot 4 Save System – Save & Load Tutorial (JSON & Binary)

Veröffentlicht am: 30 Januar 2026
auf dem Kanal: Game Development Center
2,951
166

Build a release-ready save system in Godot 4 using save and load best practices. In this Godot 4 save & load tutorial, we compare JSON and binary file formats and explain when to use each. You’ll learn how to structure save data, store it safely, and load player progress reliably. We’ll also cover proper error handling, Godot log files, and the user:// location. By the end, you’ll have a clear, maintainable save system suitable for real projects.

00:00 Intro
00:21 Project Overview
00:55 File Formats to Avoid
03:05 File Formats to Use
04:59 Preparing Save Data
10:30 JSON vs Binary Data Type Support
12:34 Storing the Save Data
23:31 Save Demo and File Location
27:13 Loading the Save Data
37:39 Errors & Log Files
39:35 Custom User Directory

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