Basically the goal is to make a small game where users can move around, find clues, talk to the suspects, and in the end make the final choice of who is the murderer.
Starter scripts:
main.py
#simple, dialogue, items, people (randomized), rooms
print("\n\nDetective Game\n\n")
#libraries:
import random
import delayed_write as delay
import names
#testing
delay.log("hello world")
player_input = delay.inp("say hello")
delay.log(f"{player_input} was the input")
#classes:
class NPC:
def __init__(self, name, role="bystander", possessions=[]):
self.name = name
self.possessions = possessions
self.role = role
class Object:
def __init__(self, name, desc=""):
self.name = name
self.desc = desc
names.py
npc_names = ["Henry", "alex", "bob", "bill", "jones",
"mark", "phill", "Emily", "Logan", "tod",
"Peter", "nick"]
object_names = ["stone", "paper", "suitcase", "box",
"stick", "phone", "comb", "lipstick",
"glasses", "tape"]
delayed_write.py
import time
import threading
DELAY = 0.05
#timed print
def log(txt, delay=DELAY):
for t in txt:
print(t, end = "")
time.sleep(delay / 1)
if(t == "."):
time.sleep(delay * 2)
print()
#input with timeout
def inp(prompt, timeout = 5, delay=DELAY):
user_input = [None]
def input_thread():
log(prompt, delay)
user_input[0] = input()
input_thread = threading.Thread(target=input_thread)
input_thread.start()
input_thread.join(timeout)
if input_thread.is_alive():
return ""
else:
return user_input[0]
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