3:35
Gigantic Smooth Voxel Terrain with Level of Detail
I use surface nets to quickly compute meshes based on an underlying Octree which efficiently stores an SDF. ## Useful Links: ...
0:26
GameDev - Godot Surface Nets voxel world prototype
Poorly optimized and no multithreading yet. I simply tried to understand surface nets in Godot first. It is actually a bit mind bending ...
2:03
Testing surface nets with compute shader and multithreading in Godot
godot #proceduralgeneration #surfacenets This is my attempt at implementing the Surface Nets algorithm using compute shaders ...
1:34
Trying out surface nets with Bevy
bevy #proceduralgeneration #rust I decided to give Bevy a try. At the moment, the speed of chunk generation and regeneration is ...
1:02
Naive Surface Nets with LOD (Test)
A 513^3 uniform grid of binary data points is initialised from a heightmap. The grid is partitioned into 33^3 overlapping blocks ...
1:43
Applying Real Earth Data to a Procedural Voxel Sphere with Surface Nets in UE5
Applying real world Earth data to a Voxel procedural mesh using topology technique Surface Nets and signed distance fields in ...
2:35
Indie Game (Crucible): Surface Nets Demo 1 (DOTS)
Created a much better terrain loading/unloading system for a planetary voxel system. This is on a 1000 radius planet! The video ...
0:34
SSNSS(Super Sample Naive Surface Nets)
Created with UnityEngine Job-System and Burst-Compiler This project conduct super sample to compansate quality of naive ...
2:03
[Voxel Engine] Naive surface nets test
Opengl - This is a video showcasing my implementation of naive surface nets, based off an improved version of Sarah F. Frisken ...
0:37
This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.
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goop surface - Naive Surface Nets in Unity
Unity Implementation extending the work of TomaszFoster https://github.com/TomaszFoster/NaiveSurfaceNets I should add that I ...
1:07
Converting Realsense 435i pointcloud to a SurfaceNet voxel volume. The SurfaceNet and mesh generation algorithm is adapted ...
5:11
Smooth Voxel Terrain using Naive Surface Nets
This is an unfinished smooth voxel project, which uses the naive surface nets algorithm to construct terrain from a set of grid ...
0:27
I march over a uniform grid of 128x128x128 and generate an isosurface using a naive surface nets algorithm. An ellipsoidal ...
2:34
Signed Distance Fields and Surface Nets
7 detail levels each a multiple of 2 bigger than previous level - A detail level has 6x6x6 chunks - A chunk has dimension 16x16x16 ...
6:11
Procedural Terrain Generator in Unity
The meshing algorithm I use is naive surface nets (volume of 64x64x64) but with some optimizations that are based on marching ...
2:02
Surface Nets experiments using Task / Mesh shaders
The mesh shader in this scenario is the bottleneck as it cannot feed the rasterizer fast enough. This is expected as it is running the ...
0:32
Metaballs: Marching Volumes with mesh generation via Surface Nets with simple water shader
Marching Volumes algorithm on WebGL with JavaScript.