Exploding Building Breakdown 4K

Published: 27 January 2019
on channel: Digital Arts
4,995
226

Hey guys,

here is a little breakdown from me. Because this shot was quite complex and we had to do many other shots at the same time, three people worked on this one. I did the modeling, FX and texturing part, while Oliver Grotenrath worked on hard surface shading in redshift and Chris Kerstan composited everything in the end.
In order to destroy a house digitally, you first have to build one. In that case, the modeling differed from the usual way and I had to do it much more detailed: Inner and outer bricklayer, wooden framework, insulation etc.
Therefore I researched a little about architecture, the construction/structure of real buildings and the density of different materials. All that helped me to build the final digital model of the house.
I simulated the whole thing in Houdini, using a bullet simulation. A mixture of glue-, hard-, and cone-twist constraints was used. With the addition of a few digital assets I created myself, it was possible to make the process simpler and we were able to save a lot of time.
The volumes were simulated by Oliver Grotenrath and me in Houdini and rendered in Arnold. Texturing was done in Substance Painter.
Last but not least, we rendered everything in Deep and Chris put it all together. It was a huge challenge because for me it was the first shot of that size, but I'm glad I managed to do it.


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