Unity Editor Scripting - Float Fields (Pt.8)

Published: 07 November 2016
on channel: Renaissance Coders
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Thanks for tuning in! In this episode we learn how to add float fields to our secondary window for the Enemy Designer tool.

You'll learn about:
-How to use EditorGUILayout.FloatField()
-How to use EditorGUILayout.BeginHorizontal()
-How to use GUILayout.Label()

As always - if you have questions, ask below.

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