Why hello there. Today I finished the render glw section of the code base. I've added UniformBuffer, UniformBlock for the Program object, Texture2DArray, and the powerful and very useful Framebuffer to the engine. It took a bit because I had to work through most of it but its done.
This video covers my new game engine that I'm working on for my game projects. The engine is under the MIT license which it can be used for both commercial and opensource projects. The name of said engine is dsge (derf's simple game engine). These videos are for documentation purposes of the project and it will work as follows
1. First video will introduce the issue and problem that I'm trying to solve
2. There will be a number of progress videos through the life cycle of the issue
3. The last video of a given issue will show the final result of adding said feature to the project.
If you want to check out the project here is the project link on github.
https://github.com/aod6060/dsge
And as always I hope y'all have a great day.
On this page of the site you can watch the video online DSGE: Render Progress 2 Added Unifrom Buffer, Texture2DArray, and Framebuffers with a duration of hours minute second in good quality, which was uploaded by the user derf6060 21 October 2024, share the link with friends and acquaintances, this video has already been watched 44 times on youtube and it was liked by 2 viewers. Enjoy your viewing!