Hey everyone! Today we're looking at saving nested scriptable objects in Unity. Specifically using that to save our inventory disposition. Enjoy!
Note: The persistentDataPath on a Mac is written into the user Library folder. (This folder is often hidden.) In recent Unity releases user data is written into ~/Library/Application Support/company name/product name. Older versions of Unity wrote into the ~/Library/Caches folder, or ~/Library/Application Support/unity.company name.product name. These folders are all searched for by Unity. The application finds and uses the oldest folder with the required data on your system.
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Magic bar and Powerup Sprites:
https://drive.google.com/open?id=1Qlh...
Bow and Arrow Sprites:
https://drive.google.com/drive/folder...
Ogre Sprite:
https://drive.google.com/open?id=1KAW...
Door Sprite: https://drive.google.com/file/d/1EdOM...
Project git link: https://github.com/mistertaftcreates/...
Bit script font link: https://opengameart.org/content/bitsc...
Ryan Hipple's talk:
• Unite Austin 2017 - Game Architecture with...
Richard "Superpig" Fine's talk:
• Unite 2016 - Overthrowing the MonoBehaviou...
Modified Sprite: https://drive.google.com/file/d/1Jg_l...
Tiled: https://thorbjorn.itch.io/tiled
Tiled2Unity: http://www.seanba.com/tiled2unity
Art Assets: https://opengameart.org/content/zelda...
Unity: http://unity3d.com
About Me!
Twitter: / taftcreates
Discord: / discord
Github for all of my projects: https://github.com/mistertaftcreates/
Very Rough Project Schedule: https://docs.google.com/document/d/1l...
On this page of the site you can watch the video online Inventory - Saving Nested Scriptable Objects - Make a game like Zelda using Unity and C# with a duration of hours minute second in good quality, which was uploaded by the user Mister Taft Creates 24 June 2019, share the link with friends and acquaintances, this video has already been watched 11,158 times on youtube and it was liked by 239 viewers. Enjoy your viewing!