Tick Optimization Toolkit - Basic Tutorial

Published: 05 September 2021
on channel: loonyware
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In this tutorial, I'm showing how to optimize actor tick events and timelines in Unreal Engine 4 using the Tick Optimization Toolkit plugin.

Chapters:
0:00 Introduction
1:33 Optimization
4:27 Results

Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed.

No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels in the editor. With Tick Optimization Toolkit, you can gain precious milliseconds of game thread time with ease.

Features:
Optimizes everything that ticks in an actor: components, timelines, and the actor itself.
Can handle thousands of actors with ease.
Works with any actor: pawn, controller, projectile, moving, stationary, etc.
Can be easily incorporated into an existing project.
Supports multiplayer: local, online (with listen or dedicated server).
Supports scaling for multiple platforms and devices.
Components are blueprintable for creating configuration presets.
All the features are easily accessible from Blueprints and C++.
Additionally, exposes animation update rate optimizations to Blueprints.


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