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"Tutorial" in quotes because i have no plans! I'm totally gonna wing it on the spot x)
I have no idea how this will go, but this will serve as a demo / tutorial for how to do 3D mods for GT2.
This is bound to be awkward, but oh well lol
Chapters:
0:00 Start
2:41 Introduction
4:33 Setting up the scene
6:58 carinf.com
10:19 GT2 to real life scale ratio
24:00 Modeling starts
3:19:35 Texturing rough draft starts (or not)
3:22:46 Setting the various UV areas of the car
3:37:45 Back to Photoshop
3:43:00 I have an idea (using my blueprint)
4:16:59 Explaining LOD Textures
4:22:18 UV mapping my model to the blueprint texture
4:30:13 Showing the CLK GTR's blueprint mapping
4:41:20 Quick render
4:43:50 Creating basic textures
5:05:15 Creating a quick alpha mask
5:11:00 Settign up the opacity in Max
5:13:15 Giving the car proper lights... kinda
5:20:48 Setting up the finale & explanations (PSP7 and Blender)
5:29:10 Too many verts :x
5:39:10 Back to Blender
5:41:00 Starting the conversion into proper textures
5:44:12 CDP "Dumping"
5:51:41 The new plan
5:52:15 PSP7 debut
5:55:36 Why multiples 8?
5:56:43 Explaining palettes and CDP data
6:07:24 Making of a brakelight texture
6:08:40 IlluminationMask creation
6:09:55 Putting the texture together
6:12:08 LOAD PALETTES BEFORE PASTING GRAPHICS
6:22:49 Setting up Blender materials
6:53:42 Let's talk normals
6:59:30 Export to OBJ
7:03:38 Success-almost
7:05:10 Filesize limit breached!
7:07:35 Ready for GT2
7:10:20 In-game test starts now~
7:19:50 Summary and conclusion
7:24:13 Final Thoughts
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