00:00 Intro – What we’ll build (Timer-based Wacky Food)
00:43 Create/Open Unity project (Wacky Food Timer)
01:09 Download Session 57 package + Layout (Patreon)
01:35 Cleanup (Remove Readme + Input Actions)
01:55 Load Sartreak layout (optional)
02:18 Import “57 Add Timer Start” package
02:36 Open Wacky Food scene + delete Sample Scene
02:48 Set Game view to Full HD (1920×1080)
02:55 UI Setup – Move Score Text (left side)
03:06 Duplicate Score → Create “Time Text” (right side)
03:38 Save scene
03:44 Open GameManagerX.cs (add timer UI + variables)
05:42 Create UpdateTimeUI() function
07:01 Reset timer in StartGame()
07:45 Countdown logic in Update() + Game Over on 0
09:18 Remove old GameOver trigger from TargetX.cs
10:01 Assign Time Text to GameManager in Inspector
10:12 Test gameplay (timer counts down, game ends)
10:32 WebGL Build setup (Switch platform, scenes list)
11:07 Player Settings (Resolution, PWA, Compression disabled)
11:33 Build WebGL → Zip build folder
11:53 Upload to Unity Play + title/description/thumbnail
12:45 Wrap-up + next session preview
Get free resources for this course from the below patreon link
/ 145923169
Finished Games can be tested with the link below
https://play.unity.com/en/user/414168...
In this Unity beginner tutorial (Session 57), we upgrade our Wacky Food (Whack-a-Food / Whack-a-Mole style) game by adding a 60-second countdown timer. Instead of ending the game when a good object is missed, we convert the project into a time-based arcade game where Game Over triggers when the timer reaches 0.
✅ What you’ll learn in this session:
How to add a countdown timer in Unity using Time.deltaTime
How to display time using TextMeshPro (TMP) UI
How to reset the timer when the player selects Easy / Medium / Hard
How to update the UI every frame with a clean UpdateTimeUI() method
How to remove old miss-based game over logic from TargetX.cs
How to build and publish WebGL to Unity Play (zip + upload)
🎮 Final result:
Score on the left ✅
Timer on the right ✅
Timer counts down from 60 → 0 ✅
Game Over screen appears exactly at 0 seconds ✅
📌 Project Type: Arcade / Whack-a-mole style
🧠 Skill Level: Beginner friendly
🛠 Tools: Unity, TextMeshPro, C# scripting, WebGL build
If you found this helpful, like the video, subscribe, and follow the next session where we cover more game development tips and polish!
#Unity #UnityTutorial #GameDev #CSharp #TextMeshPro #WebGL #IndieDev #BeginnerGameDev #CountdownTimer #UnityUI
On this page of the site you can watch the video online 57 Unity Timer System Tutorial | Add Countdown Timer & Game Over with a duration of hours minute second in good quality, which was uploaded by the user Sudheendra S G 30 January 2026, share the link with friends and acquaintances, this video has already been watched 43 times on youtube and it was liked by 1 viewers. Enjoy your viewing!