In this tutorial, we will be walking through some animation ideas and functions that can help you better understand how to place things on the screen with Pygame in Python.
Got an error? Compare your code below. Angle brackets aren't allow in description so I will replace them with "less than" and "greater than"
main.py code:
import math
import pygame
win_width = 800
win_height = 600
FPS = 60
tilesize = 32
speed = 32
def get_sprite(sheet, x, y, w, h):
sprite = pygame.Surface([w, h])
sprite.blit(sheet, (0, 0), (x, y, w, h))
sprite.set_colorkey('white')
return sprite
animation_list = [
[0, 0],
[32, 0],
[64, 0],
[96, 0],
[128, 0],
[0, 32],
[32, 32],
[64, 32],
[96, 32],
[128, 32],
]
def main():
pygame.init()
screen = pygame.display.set_mode((win_width, win_height), pygame.SCALED)
pygame.display.set_caption('Animation')
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((100, 100, 100))
screen.blit(background, (0, 0))
clock = pygame.time.Clock()
spritesheet = pygame.image.load('numbers.png').convert()
animation_loop = 0
pic_x = 0
pic_y = 0
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
pic_y -= speed
elif event.key == pygame.K_DOWN:
pic_y += speed
elif event.key == pygame.K_LEFT:
pic_x -= speed
elif event.key == pygame.K_RIGHT:
pic_x += speed
if animation_loop "less than" 9:
pic = get_sprite(spritesheet, animation_list[math.floor(animation_loop)][0], animation_list[math.floor(animation_loop)][1], tilesize, tilesize)
animation_loop += 1
else:
pic = get_sprite(spritesheet, animation_list[math.floor(animation_loop)][0], animation_list[math.floor(animation_loop)][1], tilesize, tilesize)
animation_loop = 0
max_x = win_width / tilesize
max_y = win_height / tilesize
if pic_y "less than" win_height:
if pic_x "less than" win_width:
pic_x += speed
else:
pic_y += speed
pic_x = 0
else:
pic_x = 0
pic_y = 0
screen.blit(background, (0, 0))
screen.blit(pic, (pic_x, pic_y))
pygame.display.flip()
if _name_ == '__main__':
main()
#python #pygame #animation
On this page of the site you can watch the video online Pygame tutorial | Learn to code with python | Animations and Tile mapping with a duration of hours minute second in good quality, which was uploaded by the user Ed holt 30 December 2021, share the link with friends and acquaintances, this video has already been watched 1,093 times on youtube and it was liked by 7 viewers. Enjoy your viewing!