Vray Tutorial

Published: 18 August 2019
on channel: A2Z ARCHITECTS
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In this module, we demonstrate the process for turning objects into light sources. The standard approach is to apply a self-illuminated material to a mesh and then rely on global illumination to gather light from it and illuminate the scene. This approach however requires high GI settings and doesn't always produce reliable results. With V-Ray you can pick any mesh and turn it into a real direct light with a few clicks shown in the video


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