Observer (behavioral design pattern) helps you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.
In a class management program, teacher needs to send messages to all students. We can use Observer pattern to implement it.
1. Create Observer interface
2. Create Student class implements the Observer interface
3. Create Observable interface
4. Create Teacher class implements the Observable interface
5. Create a demo program.
On this page of the site you can watch the video online Apply Observer pattern to build a Class Management program using Java with a duration of hours minute second in good quality, which was uploaded by the user Improve Your Programming skills 08 September 2020, share the link with friends and acquaintances, this video has already been watched 53 times on youtube and it was liked by 3 viewers. Enjoy your viewing!