It's hard to think of any game that's worth mentioning which doesn't make use of buttons. Whether they're being used to navigate around menus, between scenes, to buy items at shops, count clicks, or progress dialogue, buttons are a cornerstone in video games. In a previous video, we went over how to create UI in unity. In that video, we created some buttons but didn't talk much about the button component or assign any functionality to them. In this video, we'll detail the button component and create two different functions for our buttons, one to change scenes, and one to quit.
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Chapters:
0:00 Introduction
0:41 Understanding the button component
2:27 Creating a C# script with button functions
4:50 Assigning Button OnClick functions
7:20 Testing the buttons
7:44 Outro
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