USER INTERFACE

Published: 08 April 2024
on channel: DWednesday
235
14

AN UPPERCUT-INTERRUPT TATTOO ASSASSINS COMBO VIDEO

Similarly to in the klassic MK games, in Tattoo Assissins it's generally not possible to combo your opponent after successfully landing an uppercut, due to your chacater getting locked in place until your opponent hits the floor (of course, as with most things on older games, there are some character specific circumstances where you can).

However, if said uppercut is somehow interrupted, by a projectile move, a trade will occur and you'll be able to act as soon as you hit-stun stagger finishes, allowing for follow-ups, and brand new combo routes.

This wouldn't be possible if it wasn't for Tak's projectile being the only on in the game that doesn't knock down or inflict some kind of capture state.

Anyways, here the most recent and potentially final video in the "Tattoo Assassins (But It's Actually Undertale, Kind Of)" series of videos.

The challenge I wanted to set myself with this one was more of a backwards approach to video creation. None of the footage was performed. It was all captured from tool-assisted gameplay. Alongside that, the entire video was created without sound. All of the audio (and I mean ALL of the audio) was inserted and placed manually.

With all of the above in mind, here's what I'm referring to as "USER INTERFACE".
I hope you enjoy.
Peace.
-DW


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