Mobile Pedestrian System - Complete Integration Tutorial - Unity

Published: 13 August 2024
on channel: Gley Games
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#Unity3D #GameDevelopment #PedestrianSystem

The asset is available on Asset Store: https://assetstore.unity.com/packages...

Contents:
0:00 Pedestrian Implementation
6:46 Pedestrian Pool
7:43 Prepare Scene
12:11 Create a Path
17.16 Initializing Asset
19:16 Connect Paths
22:40 Street Crossing Component
25:52 Edit Waypoint
26:30 Pedestrian Routes Setup

This video offers an overview of how to integrate the Mobile Pedestrian System asset inside an empty Unity project. This is a step-by-step tutorial on how to use basic features, and how to add your own pedestrians inside the system. It explains all the basic concepts of pedestrian integration like Pedestrian pool, and grid setup. Also provides step-by-step instructions on how to initialize the Mobile Pedestrian System asset. Offers details about the waypoint drawer feature and a complete guide on how to create, edit and connect paths for the depestrian. Follow it carefully and you'll know everything that is needed to populate your city scene with pedestrians.

Key features of the asset:
-Waypoint-based pedestrian system.
-Uses a grid system, allowing it to be used in any scene dimension without performance issues.
-Movement is made using Apply Root Motion from the character animator.
-Support for any humanoid characters.
-Support for any animations.
-Easy to create and integrate custom behaviours.
-Support for traffic lights and no traffic lights street crossings.
-Independent crossing component for integrating with existing vehicle systems.
-Seamless integration with the Mobile Traffic System.
-Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
-The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination.
-Basic static and dynamic obstacle avoidance.
-Pedestrian types - assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus).
-Priority waypoints. Ability to set the importance of the pedestrian paths. ---Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges.
-Custom events on waypoints. Those events are triggered when a pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
-Capability to include pedestrians in the vehicle pool that will not be instantiated by the system. These pedestrians must be programmatically instantiated at the appropriate time.
-Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
-Added delegates for some actions to easily change the default behaviors used by the system.
-Custom editor tools - many editor windows to make the integration process as smooth as possible.
-Pooling and reutilization system to create density around the player with fewer pedestrians, enhancing performance.
-Simple API for advanced functionalities.
-Complete code included and commented.


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