In this project I wanted to push Unity's (Unity5) physics engine and see how well it holds up with bit more complex setup. This is done by constraining each piece together with FixedJoint. Looks bit like cloth, but no actual cloth physics used.
On this page of the site you can watch the video online Testing Unity's physics engine. with a duration of hours minute second in good quality, which was uploaded by the user Antti Veräjänkorva 14 April 2015, share the link with friends and acquaintances, this video has already been watched 659 times on youtube and it was liked by 7 viewers. Enjoy your viewing!