This project was primarily a test to see how duplicate linked objects work in Blender. In the past Blender has crashed due to having an excessive amount of objects. The biggest issue I had with the duplicate linked objects is when I realized two of the tree models I used had animation data tied to them so every time unhid them they would move to the world origin. Note to self delete animation data before use.
Add-ons, Assets and Textures
https://polyhaven.com/
https://ambientcg.com/list?type=Mater...
Music
Dark Ambient by Stereocode | https://pixabay.com/zh/users/stereoco...
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