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Object Oriented Programming is a programming pattern based on the concept of wrapping pieces of data, and behavior related to data, into special bundles called objects. Objects are constructed from blueprints defined by a programmer called classes.
Let’s understand this with the example of dog breeds shepherd and Pitbull. Both of them have standard data like name, color, etc., and similar behaviors like running, barking, etc. Here, we can say both the breeds are the objects of the class Dog with different data and behaviors.
That’s how object-oriented programming connects with real-world things.
Reference: https://refactoring.guru/design-patte...
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