A tutorial for using material proxies to make materials more dynamic (like the force fields in Half-Life 2).
I had wanted to use material_modify_control, but I couldn't get it to reliably work. What do I mean by that? If I so much as replaced a letter with the SAME LETTER, it would break upon recompile. No amount of deleting, starting fresh, making a new material, etc would fix it. After 4 hours of fiddling to get it work, it started working for no apparent reason and, you guess it, broke again when I moved the entity close to its parent brush. Maybe it's just Portal 2.
I tried it in HL2DM, but didn't want to push my luck after it started working as I had a lot of changes to make. Just when I had modified my fgd to give the properties sheet a material selector instead of a text box too...
Not the best name for the material. shrug
On this page of the site you can watch the video online Source Engine - Material Proxy Tutorial with a duration of hours minute second in good quality, which was uploaded by the user Entrophoria 28 April 2012, share the link with friends and acquaintances, this video has already been watched 2,865 times on youtube and it was liked by 39 viewers. Enjoy your viewing!