This week I focused on adding a fourth button to the Inventory Display UI, which allows the player to move Weapons, Tools and Consumables to the Action Bar. The Action Bar is the main way the player can use Weapons, Tools and Consumables as well as hold those items to eventually give to NPCs/Feed Animals, etc.
After four weeks I now have added the ability to Use, Equip, Drop or Add Items to the Action Bar. Next week I will be focusing more on my Animal systems to allow for more player interactivity and decisions which can affect the Animal's Bond, Health, Hunger, Happiness, etc.
I'd like to create a system that rewards the player for taking care of their animals, while at the same time setting up negative consequences if the animal is neglected (e.g. not fed, left out in Rain/Snow).
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