Hello and welcome in my #rigging in #Maya series.
You now have the skeleton ready so let’s look at making it drive the model. In this video we will explore Maya’s skin binding options, as well as looking at how you can edit the weights once the model is skinned.
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00:00 Introduction
00:46 Channel Support Options
01:51 Quick Selection Sets
05:18 Skin Binding
17:57 Skin Clusters
18:31 Adding Extra Joint Influences
20:23 Editing Weight Values Manually
21:34 Painting Weight Values
27:43 Join the antCGi Club
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Tools Used -
Autodesk Maya - https://www.autodesk.co.uk/products/m...
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