Keyframes and Simulations

Published: 04 January 2021
on channel: Michael Kossin
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The first clip shows a traditional keyframe animation. Deformation and motion are handled by keyframes, while rotation is a simple rig linked to the ball's motion. The second clip shows my first attempt using Houdini's ability to simulate Newtonian kinematics. All objects were modelled by me based on tutorials provided by SideFX. Textures, bump maps, and reflection maps were provided by SideFX


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