Unreal Engine Scriptable Tools Customization Workflow

Published: 30 November 2025
on channel: Sargonius Games
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In this Unreal Engine tutorial, we build a custom Scriptable Tools workflow for automated “environment garbage” generation. You’ll create an Editor Scriptable Modular Behavior Tool, wire up property sets and editor widgets, integrate with the Content Browser to pull selected static meshes, implement mouse-driven object placement with live preview and hotkeys, and automatically merge spawned meshes into a single asset while saving reusable tool presets. The focus is on going beyond basic Scriptable Tools examples and removing manual steps from your editor workflow.

#unrealengine #scriptabletools #editorscripting #advanced #gamedev #pipeline

Project files (Unreal Engine 5.7): https://drive.google.com/file/d/1sB5B...

00:00 Introduction
00:42 Learning outcomes
03:00 Enabling needed plugins
03:45 Creating scriptable tools
05:00 Handling mouse hover events in scriptable tools
08:23 Spawning preview actor
12:30 Handling mouse click and spawning items
16:55 Using property sets
26:20 Saving and loading property set parameters
32:22 Handling keyboard input
40:30 Automerging spawned actors via Static Mesh Editor Subsystem
46:35 Using editor widgets with scriptable tools
48:38 Overview and project files


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