When objectiveID called a value is passed.
First an actor component
Look at return values in the add to inventory function
Look at fat frog quest blueprint
Show bp_thumbhead and show the inventory component has been added
Go back to the quest and look at onobjectiveID heard
Look at changes to the event
On new return value show it is defaulted to 1
Go to Quest Base - Event begin play and look at Create event
Go to player character - onobjective id called and show new int value var and show default val is 1. Also look at the Callin Event graph updated
Show quest frog update
Go to location marker - in Strand Stage folder
The record collectable doesn't need update as this is done through the player
On this page of the site you can watch the video online THRTask258 Quest Basic Inventory Value updated when OnObjectiveID called erm called with a duration of hours minute second in good quality, which was uploaded by the user Warrior Dooehn 19 March 2023, share the link with friends and acquaintances, this video has already been watched 17 times on youtube and it was liked by 0 viewers. Enjoy your viewing!