We begin refactoring a lot of the logic away from the game.js file into a gameState class so that it can register itself to receive events from the EventSystem.
Links
Book - [http://gameprogrammingpatterns.com/](http://gameprogrammingpatterns.com/)
Code - [https://github.com/brooks-builds/lear...](https://github.com/brooks-builds/lear...)
Twitter - [ / brooks_patton ]( / brooks_patton ) -- Watch live at / brookzerker
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