Learn the fundamentals of how to make online multiplayer games.
Crash course in the fundamentals of computer networking and how to make multiplayer games.
Frameworks mentioned:
Netcode - https://docs-multiplayer.unity3d.com/...
Mirror - https://mirror-networking.com/
FishNet - https://fish-networking.gitbook.io/docs/
Photon - https://www.photonengine.com/en/PUN
Chapters:
0:00 Why I Love Multiplayer Games
0:38 Types of Multiplayer
2:51 Internet and LAN Communication
6:08 Synchronizing Game State
7:47 State Buffer for Out of Order Commands
9:24 Client-Side Prediction
11:18 Remote Procedure Call
11:45 Client Authoritative Control
13:27 Application in Untiy
14:13 My Experiences
14:52 Try Add Multiplayer to Your Next Game
#gamedev #multiplayer #computerscience
References:
[1] 3kliksphilip - Rubber banding in CS:GO - comparison - • Rubber banding in CS:GO - comparison
[2] Unofficial GDC Archive - Overwatch Gameplay Architecture and Netcode - • Video
On this page of the site you can watch the video online How Multiplayer Games Work with a duration of hours minute second in good quality, which was uploaded by the user Nick Maltbie 18 January 2023, share the link with friends and acquaintances, this video has already been watched 236,864 times on youtube and it was liked by 11 thousand viewers. Enjoy your viewing!