In this video I add breadcrumb functionality to the AI created in the previous Waypoint AI tutorial that can be found here : • Unity Basic AI Tutorial - Waypoints
In this video you will:
Learn how breadcrumbing is used for AI
Create a basic state machine (PATROLLING, FOLLWING PLAYER, FOLLOWING CRUMBS)
Have AI follow the player when the player gets in range
Have the AI drop breadcrumbs as it follows the player
Have the AI follow the breadcrumbs when it loses sight of the player
Prerequisites: I would suggest you watch the previous video linked in the description above.
Full project can be downloaded from:
https://github.com/nostalgicbear/Unit...
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