A quick example / proof of concept about how python remote execution can be used to execute an Houdini hda directly on selected asset(s) in the content browser of Unreal.
It's just python calls, so this could be used with any HDA or more complex processes. But also any DCCs which support python 3.
More infos on the python module:
https://github.com/cgtoolbox/UnrealRe...
www.cgtoolbox.com
On this page of the site you can watch the video online Unreal python remote execution and Houdini with a duration of hours minute second in good quality, which was uploaded by the user cgtoolbox 04 June 2024, share the link with friends and acquaintances, this video has already been watched 572 times on youtube and it was liked by 31 viewers. Enjoy your viewing!