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🧰 Godot Texture Array Tools – Project Overview
📦 What It Is
A plugin for *Godot 4.4+* that allows you to:
Create *Texture2DArray* resources without writing code
Batch resize and process images directly inside the Godot editor
🎯 Why It Was Created
The project was designed to:
Simplify working with texture arrays in Godot
Replace external tools like ImageMagick
Speed up workflow by keeping everything inside the editor
⚙️ How It Works
The plugin adds two main tools to the Godot editor:
*Texture2DArray Generator* – lets you select images, set format, name, and location, then generates a `.tres` resource
*Image Resizer* – batch resizes images with options like Stretch, Pad, Crop, filtering, mipmaps, and format conversion (PNG, JPG, WebP)
Additional features:
Transfer file lists between tools
Prevent overwriting existing files
Auto-create subfolders and filenames
👩🎨 Who Made It
*Rakadeja* – an independent digital artist and indie game developer.
🔗 Creator’s website: [bluemartendreams.art](https://bluemartendreams.art)
🔗 Project Link
📦 GitHub repository: [github.com/Rakadeja/godot-texture-array-tools](https://github.com/Rakadeja/godot-tex...)
📜 License
This project is released under the **MIT License**.
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