Coding Source ( Lua ): -- Avatar table with customizable options
local Avatar = {
head = "DefaultHead",
body = "DefaultBody",
color = {r = 1, g = 1, b = 1}, -- RGB color
hat = nil
}
-- Function to update avatar appearance
function Avatar:updateAppearance()
-- Example pseudo-code for applying customization
print("Applying Avatar Appearance:")
print("Head: "..self.head)
print("Body: "..self.body)
print("Color: RGB("..self.color.r..","..self.color.g..","..self.color.b..")")
if self.hat then
print("Wearing hat: "..self.hat)
else
print("No hat equipped")
end
end
-- Function to randomly change avatar
function Avatar:randomize()
local heads = {"DefaultHead", "CoolHead", "FunkyHead"}
local bodies = {"DefaultBody", "ArmorBody", "CasualBody"}
local hats = {nil, "Cap", "Crown", "Beanie"}
self.head = heads[math.random(#heads)]
self.body = bodies[math.random(#bodies)]
self.hat = hats[math.random(#hats)]
self.color = {r = math.random(), g = math.random(), b = math.random()}
end
-- Example usage
math.randomseed(os.time())
Avatar:randomize()
Avatar:updateAppearance()
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