Tiling materials is a common practice. You use a teture, that is tilable, and then adjust the tiling properties in your material.
But, when you scale your GameObject, that tiling may start to look like garbage.
This shader graph tutorial shows you how to make a basic shader that auto tiles your material.
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On this page of the site you can watch the video online Everyone Should Learn This Basic Shader Graph (Auto Tiling) - Unity Shader Graph Tutorial with a duration of hours minute second in good quality, which was uploaded by the user Philip Herlitz 12 November 2023, share the link with friends and acquaintances, this video has already been watched 16,938 times on youtube and it was liked by 319 viewers. Enjoy your viewing!