By using the "setTimeout" method/function in JavaScript, you are able to delay your code from executing, in a time set in milliseconds.
This has a variety of uses, such as controlling interaction within the user interface, showing special content or even developing games.
In this video I take you through a simple example of the "setTimeout" method where we create a button on the page and when pressed, it will show a message to the user. We also then create a second button and through the use of the "clearTimeout" method, we can cancel the rest of the code from executing.
For your reference, check this out:
https://developer.mozilla.org/en-US/d...
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