Multiplayer Chat Server in Unity, using the TCP socket!
The reason I chose TCP over unity Net implementation is the following, Unity Net forces you to use unity, which means your server is going to have a lot of overhead code, which will ultimately slow down the process, also this tech was shared with me by someone that knows about backend stuff :D
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More content!
Do you need some ideas?
Try out our Unity Training playlist!
►Subway Surfer, mobile game: https://goo.gl/xZhC6T
►Glide, Mobile game Tutorial: https://goo.gl/45ycLc
►Multiplayer Checkers Tutorial: https://goo.gl/RjqPkR
►2.5D Platformer Tutorial (Noob friendly!): https://goo.gl/m2S3QH
►Unity Mobile Game (Roller Ball): https://goo.gl/x3gwun
►Endless Runner: https://goo.gl/JTjQO5
►Chess Game: https://goo.gl/8blshX
On this page of the site you can watch the video online Unity 5 Multiplayer Chat Server Part 2 - Unity 3D[Tutorial][C#] with a duration of hours minute second in good quality, which was uploaded by the user Gamesbeat 29 September 2016, share the link with friends and acquaintances, this video has already been watched 22,396 times on youtube and it was liked by 337 viewers. Enjoy your viewing!